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Kate Edwards on Cultural Responsibility of Indiana Jones: The Great Circle

Kate Edwards on Cultural Responsibility of Indiana Jones: The Great Circle

Summary

The article discusses Kate Edwards' insights on the importance of cultural responsibility in developing the Indiana Jones: The Great Circle video game. Edwards emphasizes the need for accurate representation of real-world locations and cultures, suggesting that games set in recognizable places require careful research and empathy.

Key Facts

  • Kate Edwards led a panel at GDC 2026, focusing on cultural responsibility in game development.
  • Edwards has a 33-year career in the games industry, including over a decade at Microsoft.
  • She has worked on 317 video games, bringing her extensive experience to the Indiana Jones project.
  • Edwards discussed the concept of "allegorical distance," which measures how closely a game relates to real-world settings.
  • Indiana Jones games have low allegorical distance, demanding precise representation of real places and cultures.
  • Cultural research in gaming goes beyond appearance and involves understanding social norms and history.
  • Edwards aims to create the most culturally accurate Indiana Jones game by balancing real-world elements with creative storytelling.

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