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Zombies, gore and creepy kids – why we can’t stop playing horror games

Zombies, gore and creepy kids – why we can’t stop playing horror games

Summary

Horror games are very popular now, with many new titles and crossovers with horror movies. A recent conference at Falmouth University explored how horror games use fear and control themes to engage players and reflect on real-world issues like workplace dangers and global crises.

Key Facts

  • New horror games like Resident Evil Requiem, Reanimal, Silent Hill: Townfall, Silver Pines, and Dreadmoor are either out or coming soon.
  • Horror studios like Blumhouse are creating games, and some games become horror films.
  • The Falmouth University conference included talks on zombies, gothic themes, and the role of scary little girls in horror games.
  • Creative director Will Doyle explained how game makers build horror using fear, alienation, and a human tendency to see patterns.
  • Horror games often focus on players feeling both in control and helpless, reflecting tensions around action and agency.
  • Some games highlight dangers and mistrust in workplaces, mirroring current social concerns.
  • Academic study of horror games helps treat games as cultural stories and gives new developers important knowledge.
  • The link between horror games and other cultural ideas, like architecture and radical art, was also discussed at the conference.
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