Braid-creator Jonathan Blow on making the 'biggest puzzle game ever'
Summary
Jonathan Blow, creator of the puzzle game Braid, has spent ten years developing a new large puzzle game called The Order of the Sinking Star. The game features about 1,500 puzzles and is expected to take around 500 hours to complete. Blow chooses to focus on unique game design rather than business practicality and is skeptical about the use of AI in game development.Key Facts
- Jonathan Blow is a well-known indie game creator, famous for the 2008 game Braid.
- His new game, The Order of the Sinking Star, will release soon with roughly 1,500 puzzles.
- The game combines mechanics from four existing free puzzle games, creating new challenges.
- Blow prioritizes creative design over commercial success when making games.
- Some of the puzzle mechanics involve mirror reflections and creating water paths.
- Blow is cautious about artificial intelligence (AI) in game making and did not use AI in his new game.
- He believes relying too much on AI may reduce skilled programmers in the future.
- Blow wants developers to focus on making good games rather than engaging in political arguments.
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