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Gamers go to ridiculous lengths to "improve" GTA VI with Nvidia's DLSS 5

Gamers go to ridiculous lengths to "improve" GTA VI with Nvidia's DLSS 5

Summary

A gamer proposed routing PlayStation 5 video through a capture card and PC software to apply Nvidia DLSS 5, an AI-based graphics technology, to Grand Theft Auto VI. A test using the game’s trailer showed sharper details in places but also washed-out colors, visual glitches, and a smooth “soap opera” look; real gameplay could face added input delay.

Key Facts

  • The proposed setup sends PS5 video through a 4K capture card to a PC running the open-source tool Veyra, then sends the processed video to a TV.
  • The demo used the Grand Theft Auto VI Extended Look trailer, not live gameplay.
  • The setup also used frame generation to turn the source video’s 30 frames per second into a 90 fps output.
  • The processed trailer had sharper background details and subtler shadows, but some scenes looked unnaturally smooth and less contrasty.
  • The demo showed occasional visual artifacts and glitches from frame generation.
  • The setup’s creator said Veyra added about 11 milliseconds of latency, but had not tested it with a PS5 capture-card signal.
  • The article says the game is not available on PC this month and reports that a PC release is expected in early 2027.
  • PS5 Pro owners can use Sony’s PlayStation Spectral Super Resolution, while the proposed setup targets standard PS5 owners with a powerful PC GPU.
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