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Can the Zelda remake capture the magic of the original?

Can the Zelda remake capture the magic of the original?

Summary

Nintendo released a remake of The Legend of Zelda: Ocarina of Time on Thursday, keeping gameplay close to the 1998 Nintendo 64 original while updating its graphics and controls. The developers adjusted some frightening scenes after play testers found them too scary, and the article reports that early feedback from gaming commentators was positive.

Key Facts

  • The original Ocarina of Time launched on the Nintendo 64 in 1998.
  • The article says the original game helped establish features such as horseback riding, sword-and-shield combat, and locking on to enemies.
  • Nintendo chose to keep the remake’s gameplay similar to the original rather than reinvent it.
  • Producer Hidemaro Fujibayashi said players now expect games to show more detail directly through graphics.
  • Producer Eiji Aonuma said improved graphics and lighting made the Skulltula House seem too frightening to some play testers.
  • Nintendo adjusted the remake’s scary scenes to preserve the balance of the original, according to Aonuma.
  • Outside Xbox co-editor Mike Channell praised the remake’s detailed world and updated controls.
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