Crime pays: how Grand Theft Auto became a cultural colossus
Summary
The article traces Grand Theft Auto from its 1997 beginnings as a top-down game made by Scottish studio DMA Design to a major cultural and commercial franchise. It says Rockstar’s games draw on film, literature, music and visual art, while GTA V has sold more than 230 million copies and GTA VI reportedly cost more than $1 billion to make.Key Facts
- The first Grand Theft Auto was made by Scottish developer DMA Design and released in 1997.
- The original game let players drive around fictional U.S. cities, steal cars and collide with pedestrians, viewed from above.
- Designer Paul Farley said the original team had no budget for a research trip to the United States and only one internet-connected computer.
- Grand Theft Auto III, released in 2001, was the first game in the series with a 3D world for players to explore.
- The article describes Rockstar presentations that used clips from classic films to introduce new games.
- Grand Theft Auto V, released in 2013, has sold more than 230 million copies, according to the article.
- The article reports that Grand Theft Auto VI had a reported development cost of more than $1 billion.
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